![]() ![]() In making We lead healthy lives to keep filthy minds (2013), his work in Painter Painter, he was inspired by the history of the avant-garde, and specifically the manifesto as a mode of address, and looked to groups such as the Suprematists, Futurists, or even the Shakers, who used new language to create new realities.Īs Heikes assembled his constructed “tools” on a studio wall, he began to think of them as a form of painting. Asking himself whether changing the tools could also change the work, Heikes began to invent new implements constructed out of the detritus of the studio: found materials with peculiar provenance, pigments, dyes, fabrics, or negative throwaway forms from previous works. Always interested in transformation, he began to think about how the tools we use determine the things we make, or more abstractly tie us into certain ways of thinking. Read a full list of features in Substance Alchemist 2020.As he’s traveled from studio to studio, Minneapolis-based artist Jay Heikes has carried a wall of tools composed of electric drills, hammers, and saws that he uses in making his work. Pro subscriptions cost $99.90/month or $990/year. Indie subscriptions, intended for users with revenue under $100,000/year, cost $19.90/month or $219/year. The software is only available as part of Adobe’s Substance subscriptions, which also provide access to Substance Painter and Substance Designer, plus downloads from online asset library Substance Source. Substance Alchemist 2020.3 runs on 64-bit Windows 8+, CentOS 7.0/Ubuntu 16.04+ and macOS 10.12+. sbsar format, removing the need to generate a new version. In addition, Substance Alchemist can now retrieve the existing thumbnail from materials imported from Substance Designer in. It’s based on Designer’s PBR renderer, and generates much more realistic thumbnail previews of materials. Workflow improvements include the new thumbnail generation system introduced Substance Designer, Substance Alchemist’s sister application. ![]() More realistic material thumbnail previews based on Substance Designer’s PBR renderer Sadly, we can’t find any information about that last one in the online documentation, but we assume that it’s for adding blobs of chewing gum to ground materials. There are also a number of new filters for adding procedural weathering to materials, including fingerprints, scratches and ‘discarded gums’. The update also adds a range of new filters, including utility filters for colorising or replacing colours within a material, adding procedural noise, or warping textures to break up surface patterns. New filters for colorising, warping and adding noise and procedural weathering to materials The filter, which requires a compatible Nvidia GPU, has also been updated for the firm’s latest Ampere GPUs. Most of the other changes are incremental, including new parameters to control the intensity with which the source image is de-lighted to generate the colour texture, and to add variation to roughness. Users can adjust the resulting alpha masks via slider controls, or by painting out areas manually. The update extends the new AI-trained Image to Material filter, added in Substance Alchemist 2020.2, which converts a single source photo into a Substance material, automatically generating texture maps.Īs of 2020.3, it can also be used with the new Atlas Generator filter to generate opacity channels for imported texture atlases automatically, rather than users having to create them in other software. The release, also referred to as Substance Alchemist 2.3, also adds new Colorize, Warp and Noise filters, plus material weathering filters including fingerprints, scratches and ‘discarded gums’.ĪI-trained Image to Material filter now generates alphas for texture atlases Posted by Jim Thacker Adobe ships Substance Alchemist 2020.3Īdobe has released Substance Alchemist 2020.3, the latest version of its material authoring software, enabling the new AI-trained Image to Material filter to generate opacity masks for texture atlases.
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